countleaves

Mar. 6th, 2014 04:40 pm
marnanel: (Default)
So I made this thing. It's collaborative Zork over twitter. It's very silly. It crashes a lot at the moment. Tell your friends.

http://twitter.com/countleaves
marnanel: (Default)
There are sites where you can upload a program and it will compile it for you (e.g. this for MeeGo.)

Wouldn't it be rather wonderful if there was a website where you could:
  • upload Inform source code, or type it into a form and save it for later
  • press a button, and it would be compiled
  • and then it would run it in Parchment/Gnusto, right in your browser, like this?
  • and then you could generate a shareable link so your friends could play it too.
Then if someone said "I'd like to write an adventure game", all you'd need to do would be to point them at this website.  It would be a good way to teach simple programming in general, too.
marnanel: (Default)
I'm going to start an occasional series about my favourite "interactive fiction" (aka "adventure") games.  Try them: you might like them.

I'm going to start with Graham Nelson's Balances.  (Click the name and you can play it in your browser.)  This is a short story (you should be able to finish it in about an hour), set in the universe of an older game called Enchanter.

What makes Enchanter (and so Balances) particularly interesting is the spellcasting system: spells become usable verbs, and there is a predictable way to learn and store new ones.  Typing how do spells work at the start will tell you all you need to know.

If you get stuck, or if you just want to talk about the game, comment here!

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