|Monument (marnanel) wrote,|
@ 2010-10-30 04:33 pm UTC
|Entry tags:||pgo, places:dublin, work:collabora|
Here is the abstract:
Understanding the best ways to design for the screen of a portable device, with unusual widgets and limited space, can be a daunting prospect. In this talk I will discuss the ways in which the user interface of existing software can best be re-conceived under MeeGo. I'll examine the differences between MeeGo's widgets and those of desktop systems, as well as those used under Android, supported by some case studies. Finally, I'll talk about other, non-UI considerations needed in porting.